According to an unused line from Omochao, this was a radar for Egg Quarters that was planned to detect the beetle robots patrolling the stage. SONIC UNLEASHED PS2 ISO Eggman managed to defeat sonic using a power of the chaos emerald to entrap him and trapped him in hte broken planet, along with all drained Chaos emerald, it is now up to sonic. File Size : 2.1 GB ( 500 MB /Part) Game Info.
![]() The icon for the option does exist though, and it's slightly different to the icon that was used for the Dark story.Found in E0127TEXTURE.PRS, this screen was meant to appear on Eggman's monitor in the cutscene where Eggman finds that Sonic's group made it to the Space Colony ARK from the pyramid base, but it's never shown. However, the player must complete a stage before they're able to access the equivalent part of the Hero story, as its scene select doesn't include the option to start at the boss. Libretro.The Dark Story's scene select has the option to start the game at the second Sonic boss. It would have been used on the main menu somehow, with the text laid on top of the graphic, not having a separate graphic for each option.The File Select menu uses a different set of icons for buttons that aren't highlighted. These graphics also have a Japanese counterpart, with exactly the same colors and organization, just in Japanese.The original file name for this one is mainmenu_button. They feature the same options (used and unused), and were likely used before the final graphics were complete. Sonic Adventure 2 Emulator Upgrade Is ObtainedNormally, when an upgrade is obtained, screens in the tutorial are subsequently unlocked. They would have been placed in the upper-left hand corner of the menu like all other graphics like this, yet they are not.There are a handful of tutorial screens that were not implemented for whatever reason.For explaining Mystic Melody with Tails. The button in the options menu is always a regular VMU regardless of what's plugged in though.The alternate icons were removed in the ports aside from the memory card and the rumble pack, which were given new graphics in each version despite being unused.There are three menu title graphics that go unused in the final version. There's also an icon for the Dreamcast 4x Memory Card, which in the File Select menu replaces the VMU icon when one is plugged in. 3d drawing programs for macThe third one is always in the same place, but it seems to be completely inaccessible, however.Mission text for two of the stages can be found inside MISSIONE.PRS:3rd Mission: Find bugs that you couldn't find!Japanese hint text for Stage 1 (KNUCKLES TEST) can be found in the file EH0001J.PRS. The first two Master Emerald shards can randomly spawn in several enemies, which seem to make incorrect sounds (Knuckles voices, menu sounds, radar beeps, etc.) or in several preset locations in the ground. These are stored as BMP images, compressed into PRS files.There is a single camera angle at the center of the stage that seems to circle around Knuckles, focusing on a nonexistent object in the center of the map. Interestingly, these images use the earlier logo seen in Sonic Adventure 2: The Trial rather than the regular one.There are maps for many of the levels in the game inside the game's files. While Omochao brings up the topic on both Knuckles'/Rouge's and Tails'/Eggman's tutorials, these screens don't come up, possibly due to a glitch or an oversight.Two images can be found on the disc that seem to have been used for testing mipmaps, as stated by the text in the background of the two images. A different graphic was used instead.For testing the tutorial screens probably.For explaining special attacks during two player. Gunshots were planned at the end of Gerald's execution video. The Sonic/Tails dialogue from the end of Eternal Engine is loaded in E0022 (Sonic in the ARK control room), suggesting the event would originally show the same conversation from Sonic's view. Notably, the events after the Day X FMV don't leave a gap and have Eggman's entire speech loaded before the regular dialogue. There are event slots designated for FMVs that load subtitles and voices for them but it all goes entirely unused since FMVs don't use these slots, having their own audio and player instead. It's possible to restore this data and place the unused lines.Most of the unused subtitles are used to describe sound effects that play at a particular point in the event.There is a mod to enable all of these lines in their roughly intended positions here. As these files are intended for Japanese text and voices, they tend to load incorrect subtitles and voice clips in other languages.All scenes with differences are listed below.Sonic's unused line ("Those robots are a total pain in the.") is used at the beginning. Most scenes are simply missing music, sound effects or timestamps, but some have more considerable differences. The state the file was in at the time of the switch was preserved in the original file, so early versions of each cutscene can be found. The data this file contains was originally used for Japanese cutscenes, but this was later moved to EXXXX_J files. Several events have timestamps that are never used.Early versions of the files used to time dialogue, audio and effects in cutscenes are found in EXXXX_0.PRS. Every line in the ending has an associated subtitle that goes unused to make way for the credits. ![]()
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